Reviews

New(ish) Growth – Metro: Last Light

Metro: 2033 came out in 2010 and quickly impressed critics and gamers alike with its many graphics and less-linear campaign. The sequel – Metro: Last Light – was nearly lost in the Zone thanks to THQ’s financial troubles, but was rescued by the uber-feminists at Deep Silver. But should they have bothered, or should Last Light have been left to perish from radiation poisoning?

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Rant

RantSpace – Tap Games Are the Devil’s Own Candy (Crush Saga)

By this point, even the more casual gamer (ESPECIALLY the more casual gamer) should be aware of so-called ‘tap’ games – the overtly simplistic, drop-in drop-out scourge of social media and the App Store. It’s a prolific disease, to say the least. Popular titles include The Simpsons Tapped Out!, Jurassic Park Builder, The Hobbit: Kingdoms of Middle-Earth and the big bad granddaddy of ’em all, the insufferable abyss that is Farmville (and its host of irascible clones). C’mon, admit it – you’ve tried one of these, at the very least. Odds are you’ve spent hours and hours engaged in the virtual equivalent of building a sandcastle. Thing is, sooner or later the tide’s going to come in, leaving you to wonder… what’s it all about then?

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Diary

Fridiary – Organ Tale – Part I

We interrupt the regularly scheduled programming to present you with a post-apocalyptic diary of a different sort.

Burroughs, Kerouac, McCarthy, Ballard and Hunter were all near Washington D.C. when the apocalypse struck. It was as if fate brought them together – five men who had plumbed the depths of the apocalypse or the road, of madness and despair in their writing.

All they have is a wood-paneled wagon, carpool dragons and hundreds of miles of road ahead of them.

[The Organ Trail began life as a free, zombie-apocalypse parody of the 1970s eudcational game The Oregon Trail, but the Director’s Cut is an expanded, commercial release that sees Organ Trail leave its parody roots partially behind. I initially thought this would be a done-in-one, but this particular adventure is more sprawling than the simple graphics might lead you to believe.]

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Feature

Rumour Mill – PAX Australia Roundup

After years of growth in North America, PAX – the Penny Arcade Expo – has finally spread its wings and soared further afield. PAX Australia took place in Melbourne over the weekend, and we were there to get all the latest scoops.

Maybe.

I don’t actually remember anything from the weekend. I only just got back to Brisbane after a horrendous couple of days hitchhiking (always remember, Gas, Grass or Ass), and I have no showbags, no press badge, no photos, just these random scrawled notes and some poorly photoshopped images. I won’t let a temporary fugue state get in the way of true and proper journalism though, dear readers, that isn’t in my nature.

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Interview

Innerview – The Surreality and Fragility of Tangiers

Tangiers hit Kickstarter last week – a stealth game that is sure to gain a lot of interest thanks to its its unique setting, style and set of inspirations. Brought into existence by Andalusian, it’s a wholly original take on the stealth and exploration popularised by the likes of Thief, but with mechanics and a setting inspired by surrealism, Dadaism, Burroughs, Ballard, Lynch, Throbbing Gristle and more besides.

It’s a pitch with a lot of promise, so to find out more, I got in touch with Alex Harvey – one half of Andalusian – to talk all things Tangiers.

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Diary

Fridiary – STALKER: Holiday in Chernobyl – Part VII

Part VII – Dr. Bloodroubles

I have travelled far and wide, I have recovered valuable artifacts, I have helped my fellow Stalkers, and I have put a lot of bullets in a lot of arsehole faces. The beautiful skies of Chernobyl have always sat above me, until now. Now I descend into the Earth where darkness and horror inevitably awaits.

[This is my first experience with Shadow of Chernobyl. It all began here. I’m playing it with the STALKER Complete 2009 mod after community recommendations, and the FOV Switcher after a headache kicked in.]

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