The story is about Ridiculous Fishing, but it’s also about the joy you can get from allowing games to retain some of their mystery instead of going straight to a game guide at the first sign of difficulty or mystery.
By this point, even the more casual gamer (ESPECIALLY the more casual gamer) should be aware of so-called ‘tap’ games – the overtly simplistic, drop-in drop-out scourge of social media and the App Store. It’s a prolific disease, to say the least. Popular titles include The Simpsons Tapped Out!, Jurassic Park Builder, The Hobbit: Kingdoms of Middle-Earth and the big bad granddaddy of ’em all, the insufferable abyss that is Farmville (and its host of irascible clones). C’mon, admit it – you’ve tried one of these, at the very least. Odds are you’ve spent hours and hours engaged in the virtual equivalent of building a sandcastle. Thing is, sooner or later the tide’s going to come in, leaving you to wonder… what’s it all about then?
The past two entries in the Indie Jones series have been games that set my twitter stream on fire thanks to their weird surreality and meta commentary on certain areas of gaming. Ending, on the other hand, has only come up a couple of times, but the mentions of it were enough to pique my interest.
The Bard’s Tale is a well-regarded trilogy of RPGs that came out in the 80s. The Bard’s Tale is also a 2004 game from InXile, which happens to include the original three games as a bonus after Brian Fargo did some savvy maneuvering to secure the rights.
Today, we’re going to be talking about the 2004 incarnation of the game.