Ever wanted to know what it was like to be god? To create a whole universe?
No? Ok, well, there’s a bunch of people on Kickstarter who have some ambition in that regard, but they don’t have godlike powers, or money. If you’ve got either, they would probably appreciate the help.
Top hats, raindrops and space ships, oh my.
Rimworld absolutely murdered its funding goal, cut up the body and served it at a swanky dinner party, but don’t let that stop you supporting it if you like the sound of a space colony simulation with AI-driven storytelling.
Visually Rimworld is reminiscent of the still-in-development Prison Architect, but from the pitch there seems to be more than enough in the way original ideas here to make it worth a look. The AI Director alone is enough to put this game on my radar.
Max Gentlemen comes to us from The Men Who Wear Many Hats, the developers behind Organ Trail. This time around they’ve exchanged the zombies for moustaches, glorious beards and top hats.
The pitch reads “Max Gentlemen is an arcade-style extreme manners simulator about stacking hats, inspired by a spam email” which sounds just gloriously bizarre.
The final product will be free-to-play, so whether you want to part with any of your hard-earned to support this campaign will probably come down to your fondness for facial hair, burleymen and/or the developers in question.
Raindrop is billed as “a surreal, environment driven, survival game that includes fully explorable levels with intuitive, complex puzzles”. I don’t see much surreality in the environment art on display here though – instead it is extremely detailed, polished and realistic. Seriously, the screenshots from when Raindrop was slated to be a Source Engine mod are attractive enough, but the new screens from the current Unity build are phenomenal.
The rest of the pitch looks similarly polished, and the game as outlined would be deep, detailed and thoroughly interesting. But don’t take my word for it, go have a look.
The Mandate is a space-based sci-fi RPG featuring both ship-to-ship combat, as well as tactical combat on boarded enemy ships. If that doesn’t sound interesting to you, then I’m afraid we can no longer be friends.
Sounding something like Dead State in space (minus the zombies – ok, maybe that was a poor comparison), the crew of your ship – the titular Mandate – will react to the choices the player makes, making the crew as important a part of the game as the ship itself.
If you like your science fiction set in space and operatic, this pitch should hit you right in the exhaust port. Wait, that sounds unpleasant.
Until next time, fine readers. Now I must go bullseye some womp rats in my T16.